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PC Gamer (Italian) 30
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JKMRES.GOO
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3do_y-key.3do
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Text File
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1998-02-25
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8KB
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215 lines
# MODEL 'Y-key.3do' created from 'D:\Jedi\Products\JK\Data\3DO\Environment\Keys\Y-key.prj in VISUAL mode with ver4.63.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0: Y-KEY1.MAT
1: Y-KEY2.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.088183
# Insertion offset
INSERT OFFSET 0.000000 -0.008112 0.033840
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME y-key
RADIUS 0.088183
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 22
# num: x: y: z: i:
0: -0.005021 0.016952 -0.033840 0.000000
1: -0.010023 0.008100 -0.033840 0.000000
2: 0.005021 -0.000729 -0.033840 0.000000
3: 0.010023 0.008123 -0.033840 0.000000
4: -0.004549 0.016120 0.033841 0.000000
5: -0.009080 0.008101 0.033841 0.000000
6: 0.004549 0.000103 0.033841 0.000000
7: 0.009080 0.008122 0.033841 0.000000
8: -0.005002 -0.000741 -0.033840 0.000000
9: 0.005002 0.016964 -0.033840 0.000000
10: -0.004531 0.000092 0.033841 0.000000
11: 0.004531 0.016131 0.033841 0.000000
12: 0.000000 0.008112 0.033841 0.000000
13: -0.000000 0.008112 -0.033840 0.000000
14: -0.002266 -0.016964 -0.033841 0.000000
15: -0.003039 -0.000293 -0.033841 0.000000
16: -0.003039 -0.000293 -0.005005 0.000000
17: -0.002266 -0.016964 -0.005005 0.000000
18: 0.002751 -0.016964 -0.033841 0.000000
19: 0.003524 -0.000293 -0.033841 0.000000
20: 0.003524 -0.000293 -0.005005 0.000000
21: 0.002751 -0.016964 -0.005005 0.000000
TEXTURE VERTICES 56
0: 15.821609 -0.482483
1: 0.014554 -0.482486
2: -0.178372 -0.482479
3: 15.628679 -0.482477
4: 15.821618 -64.165253
5: 0.014564 -64.165253
6: -0.178362 -64.165253
7: 15.628688 -64.165237
8: 15.390520 -0.375316
9: -0.355380 -0.375314
10: -0.101286 -0.375307
11: 15.644612 -0.375309
12: 15.390525 -64.056496
13: -0.355375 -64.056496
14: -0.101281 -64.056480
15: 15.644618 -64.056496
16: 0.416462 -0.375314
17: 0.415282 -0.375314
18: 15.938196 -0.375309
19: 15.939388 -0.375309
20: 0.416468 -64.056496
21: 0.415286 -64.056496
22: 15.938202 -64.056496
23: 15.939394 -64.056496
24: 15.604146 -38.613247
25: 23.345356 -32.178059
26: 15.563665 -25.753944
27: 0.040768 -25.765018
28: -7.700445 -32.200207
29: 0.081238 -38.624321
30: 15.604147 -38.613281
31: 23.345358 -32.178089
32: 15.563668 -25.753977
33: 0.040771 -25.765051
34: -7.700441 -32.200237
35: 0.081239 -38.624352
36: 7.822459 -32.189167
37: 7.822456 -32.189133
38: 32.168674 0.047141
39: 5.667655 0.047141
40: 5.667655 -32.047142
41: 32.168674 -32.047142
42: 5.667653 0.047141
43: 5.667653 -32.047142
44: 25.025133 -25.791281
45: -1.475889 -25.082193
46: -1.475893 -25.245407
47: 25.025127 -25.954494
48: 25.025133 -30.394949
49: -1.475891 -31.104036
50: -1.475895 -31.267252
51: 25.025127 -30.558165
52: 24.573439 0.047141
53: 24.573444 -32.047142
54: 32.547634 0.047141
55: 32.547642 -32.047142
VERTEX NORMALS
# num: x: y: z:
0: -0.332145 0.568404 -0.752726
1: -0.872223 -0.000981 -0.489107
2: 0.332145 -0.568404 -0.752726
3: 0.872223 0.000980 -0.489107
4: -0.327532 0.560508 0.760627
5: -0.861783 -0.000969 0.507277
6: 0.327532 -0.560508 0.760627
7: 0.861783 0.000969 0.507276
8: -0.437614 -0.752831 -0.491671
9: 0.330844 0.569154 -0.752732
10: -0.432282 -0.743659 0.510004
11: 0.326249 0.561248 0.760633
12: 0.000001 0.000000 1.000000
13: 0.000000 0.000000 -1.000000
14: -0.568029 -0.594972 -0.568640
15: -0.706348 -0.032745 -0.707107
16: -0.706348 -0.032745 0.707107
17: -0.568029 -0.594972 0.568640
18: 0.568029 -0.594972 -0.568640
19: 0.706348 -0.032745 -0.707107
20: 0.706348 -0.032745 0.707107
21: 0.568029 -0.594972 0.568640
FACES 17
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 3 0 0.0000 4 0, 0 1, 1 5, 5 4, 4
1: 0 0x0000 4 3 0 0.0000 4 2, 2 3, 3 7, 7 6, 6
2: 0 0x0000 4 3 0 0.0000 4 1, 8 8, 9 10, 13 5, 12
3: 0 0x0000 4 3 0 0.0000 4 3, 10 9, 11 11, 15 7, 14
4: 0 0x0000 4 3 0 0.0000 4 8, 17 2, 18 6, 22 10, 21
5: 0 0x0000 4 3 0 0.0000 4 9, 19 0, 16 4, 20 11, 23
6: 0 0x0000 4 3 0 0.0000 5 1, 25 0, 24 13, 37 2, 27 8, 26
7: 0 0x0000 4 3 0 0.0000 4 3, 28 2, 27 13, 37 9, 29
8: 0 0x0000 4 3 0 0.0000 3 0, 24 9, 29 13, 37
9: 0 0x0000 4 3 0 0.0000 5 4, 30 5, 31 10, 32 6, 33 12, 36
10: 0 0x0000 4 3 0 0.0000 4 6, 33 7, 34 11, 35 12, 36
11: 0 0x0000 4 3 0 0.0000 3 11, 35 4, 30 12, 36
12: 1 0x0000 4 3 0 0.0000 4 14, 38 17, 41 16, 40 15, 39
13: 1 0x0000 4 3 0 0.0000 4 18, 38 19, 42 20, 43 21, 41
14: 1 0x0000 4 3 0 0.0000 4 14, 44 15, 45 19, 49 18, 48
15: 1 0x0000 4 3 0 0.0000 4 16, 46 17, 47 21, 51 20, 50
16: 1 0x0000 4 3 0 0.0000 4 17, 53 14, 52 18, 54 21, 55
FACE NORMALS
# num: x: y: z:
0: -0.870577 0.491883 0.012126
1: 0.870577 -0.491883 0.012126
2: -0.869468 -0.493840 0.012127
3: 0.869469 0.493839 0.012127
4: 0.001157 -0.999924 0.012301
5: -0.001157 0.999924 0.012301
6: 0.000000 0.000000 -1.000000
7: 0.000000 0.000000 -1.000000
8: 0.000000 0.000000 -1.000000
9: 0.000000 0.000000 1.000000
10: 0.000002 0.000001 1.000000
11: 0.000000 0.000000 1.000000
12: -0.998927 -0.046308 0.000000
13: 0.998927 -0.046308 0.000000
14: 0.000000 0.000000 -1.000000
15: 0.000000 0.000000 1.000000
16: 0.000000 -1.000000 0.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 y-key